Ages ago, in the basement of an old high school, there was a fervent bunch of coders that should have been working. Instead they had found LambdaMOO. There was a great many hours wasted. Then as it is the wont of startups, things ended and people moved on. The moo was lost.
It was a time of sadness and despair, although that really had nothing to do with the moo.
Anyhow, in that ancient moo I built up a bit of space and was rather fond of it. So rather than have it lost, I’m rebuilding it. I did try for a bit to restart a moo, but damn, I forgot how much trivial stuff we had built. Being lazy but not wanting to let this be lost, I dug around for an alternate route to my goal. Thus I stumbled upon Interactive Fiction.
More importantly, I found compiling tools for it. The first one I found was TADS, and not being very picky, its the one I am using. It does what I wanted, and has enough foundation that I’m not spending time rebuilding little things. (Like chairs.) Also, it is very nice being able to use revision control on this; something that I had always missed in LambdaMOO. I’m using TADS2 because the compiler just worked after I installed it. TADS3 is being a bit of a pain, but I really like the changes they made, so I keep trying to get it to work. Once it does, I want to port this forward.
Right, so I rebuilt the area that I had in that lost moo. (I still have the notebook where I sketched it out.) I did rip a bunch of stuff out, mostly trimming everything down to a nice bite-sized project. Then since this is now a IF game, and not a moo hangout, I twisted a bit of story into it.